[Game PC] Miner Wars 2081 - FLT
	
	
		 Description
 
 In Their 26th Year Of Glory, FairLight Released #1065
     Miner Wars 2081 (c) Keen Software House
 
 : Supplied by: FAIRLIGHT : 
 : Release Date: 24-01-2013 :
 :Cracked by: FAIRLIGHT 
 :Game Type: Action, Adventure
 http://210.211.108.204/images/smilies/10.gifackaged by: FAIRLIGHT 
 :Image Format: ISO 			 		
 
 
 
System Requirements : 
 
     Minimum System Requirements:  
 
 
     
OS: Microsoft Windows XP 
Processor: CPU: 2.0 GHz 
Memory: 1 GB RAM 
Graphics: NVidia GeForce 6 series or better, ATI Radeon R520  (X1300-X1950) or better, Intel GMA X3000 or better. Requires at least  Pixel-Shader 3.0. 
DirectX: 9.0c 
Hard Drive: 3 GB HD space 
Sound: DirectX 9.0c Compatible 
Other Requirements: Broadband Internet connection 
Additional: Network: Active internet connection required during installation and during game play! 
 
 
Recommended System Requirements: 
 
OS: Microsoft Windows 7 
Processor: CPU: 2.5 GHz 
Memory: 2 GB RAM 
Graphics: NVidia GeForce GTX 460 or better 
Hard Drive: 3 GB HD space 
Sound: DirectX 9.0c Compatible 
Other Requirements: Broadband Internet connection 
Additional: Network: Active internet connection required during installation and during game play!
 
 
 
 
 
 
 
 
 Game Information:
     Right  from the off, Miner Wars 2081 is confused. (It's confusing, too, but  we'll get to that.) Trapped in the middle of a deep space mining  facility under attack by the Russian armada, you're surrounded by HUD  elements informing you that the surrounding asteroid walls are rich in  minerals. It's the first thing you see - and it's immediately  irrelevant. You're supposed to be escaping and instead you're being  distracted with nitrogen nodules. 
 
 
    It's  Miner Wars 2081's way of telling you that it didn't always want to be a  linear, mission-based space combat game. It's full of hangovers and  half-realised systems that were originally put in place to provide  emergent stories for a sandbox space sim. The minerals are the most  obvious leftover; you can mine and sell them, but you're never given the  time to actually get your drill out and pull them from the rock face.  Instead, there's always something else tugging at your attention or a  timer ticking down with petulant urgency.
 The  real selling point for Miner Wars was always going to be the  procedurally destructible environment. Space is littered with the  remnants of what was once Earth - huge asteroids that occupy a field  that stretches out as far as the eye can see. The sun went nuclear,  apparently, and it caused both Earth and Mars to explode. The vast  majority of the pieces of world that you can see can be blown up or  mined if you have enough explosives.
 http://images.eurogamer.net/2012/art...x-1/quality/91Ice asteroids, lava asteroids. Universal level design.
 
 In  theory, that's a brilliant way to inject some more life and excitement  into space combat, a genre that often suffers from its complete lack of  interesting geometry. But in reality, due to the way Miner Wars handles,  it's relegated to the role of set-dressing: a nice little diversion  once you're done with the fighting and you spot a few craters from your  missiles. It's never something you can wrangle into a tactical advantage  and there's no flanking by hewing a path out of the world around you,  Red Faction-style.
 Again,  it feels like a feature that would sit better in a more open game  design. There is a sandbox mode hidden away in Miner Wars 2081's  multiplayer, but it's beyond bare bones. It feels more like an alpha  test than a fully-fledged game mode - a temporary diversion and nothing  more. Miner Wars, for better or worse, boils down entirely to its  campaign.
 By  and large, it's for worse. These disappointments could have fallen by  the wayside if the meat of the combat and missions had been worth  savouring. But they feel rushed at best. A lacklustre story frames  engagements that leave you hovering in space, trading blows with  stationary enemies, rather than engaging in tense displays of zero-G  ballet.
 Inertial  dampers put prevent you revelling in Newtonian physics; it feels like  you're controlling a first-person shooter character in no-clip mode  rather than a weighty space fighter. Worse, there are random difficulty  spikes in the middle of fights, such as when you suddenly find yourself  the target of a turret that chews through your armour before you even  realise you're under attack. When the typical fighter will barely  scratch the paintwork, it's an insane contrast, and the battle devolves  into popping in and out of view of the turret to let off missiles. It  just feels silly.
 http://images.eurogamer.net/2012/art...x-1/quality/91There are even shotguns and miniguns. It's a space FPS.
 
 Even  with all these problems, Miner Wars 2081 could have been saved by a  robust multiplayer mode that attempted to realise the potential of a  destructible arena. The only problem is that, at the time of writing,  there are no multiplayer servers and no-one is hosting their own. The  best you can do is barge in on someone else's single-player game for a  spot of co-op.
 Even  this could have elevated the campaign into an enjoyable romp with a  friend, but the netcode is all over the place. Eventually, lag problems  and a weird bug where enemy ships wouldn't disappear after dying scared  me off for good. It's an endemic problem throughout Miner Wars:  ambitious ideas that don't even come close to being properly executed.
 Fundamentally,  that's what defines Miner Wars 2081, and it's what seems to have  defined the game's development, too. Everything from the map to the lore  to tertiary systems like trading and mining hint at an open-world,  exploratory space sim, but clearly something happened to force Keen  Software House into curtailing its ambition and focusing instead on  creating a more tailored, single-player experience.
 It's  occasionally beautiful to look at, which makes it doubly sad when it  creaks and lurches. There are reports that it runs abysmally on anything  that isn't a monster of a PC, and while the game didn't have any  frame-rate problems in my experience, it did immediately crash when I  tried to load up the level editor, and hung a few times during loading  screens.
 http://images.eurogamer.net/2012/art...x-1/quality/91
 
 In  theory, that's a brilliant way to inject some more life and excitement  into space combat, a genre that often suffers from its complete lack of  interesting geometry. But in reality, due to the way Miner Wars handles,  it's relegated to the role of set-dressing: a nice little diversion  once you're done with the fighting and you spot a few craters from your  missiles. It's never something you can wrangle into a tactical advantage  and there's no flanking by hewing a path out of the world around you,  Red Faction-style.
 Again,  it feels like a feature that would sit better in a more open game  design. There is a sandbox mode hidden away in Miner Wars 2081's  multiplayer, but it's beyond bare bones. It feels more like an alpha  test than a fully-fledged game mode - a temporary diversion and nothing  more. Miner Wars, for better or worse, boils down entirely to its  campaign.
 By  and large, it's for worse. These disappointments could have fallen by  the wayside if the meat of the combat and missions had been worth  savouring. But they feel rushed at best. A lacklustre story frames  engagements that leave you hovering in space, trading blows with  stationary enemies, rather than engaging in tense displays of zero-G  ballet.
 Inertial  dampers put prevent you revelling in Newtonian physics; it feels like  you're controlling a first-person shooter character in no-clip mode  rather than a weighty space fighter. Worse, there are random difficulty  spikes in the middle of fights, such as when you suddenly find yourself  the target of a turret that chews through your armour before you even  realise you're under attack. When the typical fighter will barely  scratch the paintwork, it's an insane contrast, and the battle devolves  into popping in and out of view of the turret to let off missiles. It  just feels silly.
 http://images.eurogamer.net/2012/art...x-1/quality/91There are even shotguns and miniguns. It's a space FPS.
 
 Even  with all these problems, Miner Wars 2081 could have been saved by a  robust multiplayer mode that attempted to realise the potential of a  destructible arena. The only problem is that, at the time of writing,  there are no multiplayer servers and no-one is hosting their own. The  best you can do is barge in on someone else's single-player game for a  spot of co-op.
 Even  this could have elevated the campaign into an enjoyable romp with a  friend, but the netcode is all over the place. Eventually, lag problems  and a weird bug where enemy ships wouldn't disappear after dying scared  me off for good. It's an endemic problem throughout Miner Wars:  ambitious ideas that don't even come close to being properly executed.
 Fundamentally,  that's what defines Miner Wars 2081, and it's what seems to have  defined the game's development, too. Everything from the map to the lore  to tertiary systems like trading and mining hint at an open-world,  exploratory space sim, but clearly something happened to force Keen  Software House into curtailing its ambition and focusing instead on  creating a more tailored, single-player experience.
 It's  occasionally beautiful to look at, which makes it doubly sad when it  creaks and lurches. There are reports that it runs abysmally on anything  that isn't a monster of a PC, and while the game didn't have any  frame-rate problems in my experience, it did immediately crash when I  tried to load up the level editor, and hung a few times during loading  screens.
 At first glance, Miner  Wars 2081 positions itself somewhere between Descent and Freelancer, two  of the finest examples of spaceflight games. In fact, it has torn  itself apart trying to be both while getting nowhere close to either.  The developers seem keen to continue iterating and developing, so  perhaps in a year or two that will be a completely different story - but  as things stand, it's hard not to call Miner Wars 2081 anything but a  failure.
 http://images.eurogamer.net/2012/art...x-1/quality/91
 The  systems that should have been its biggest draws are relegated to  one-trick sideshows, while the majority of the game is just one dreary  combat engagement after another. There's a story, but it loses itself in  alien-artefact cliché almost immediately before peppering each  encounter with caricatured regional accents and inexplicable pirates who  actually speak like cartoon pirates.
 Miner Wars 2081 was one of the first games to be greenlit  on Steam, and it's easy to see why; it was selling everything that  space sim fans were looking for. But every single one of those sales  pitches has fallen short, and what we're left with is something that  only resembles its initial promise in passing.