[Game PC] DIABLO III - Ngày về của Chúa Quỷ
	
	
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 REVIEW
 
    
I have to start this with a warning, then a little ***trum, a few  insults and a dash of paranoia. Apologies to those of you who already  know what I’m going to say and are either fine with it or all raged out –  you guys can skip this section.
 Diablo  3 can only be played online. You can play it on your own or  co-operatively, but neither mode works when Blizzard’s servers are down,  and neither mode is fun when Blizzard’s servers are slow. In my six  days of playing it, I got disconnected twice and experienced unplayable  lag five times, each time when my own internet connection was working  fine. At times, the servers were down for hours.
 That’s  pathetic. There are valid reasons for forcing multiplayer characters to  play online, but none for excluding an entirely offline single player  mode. If you don’t have a connection you can reliably play multiplayer  games on, don’t buy Diablo 3. Skip the rest of this review. Blizzard  have chosen to exclude you completely, and I’m genuinely pissed off by  the hostility and callousness of that decision.For  the rest of us, it’s worth knowing that the $60/£45 price for Diablo 3  doesn’t mean you’ll always be able to play it. The game itself would  have to be phenomenally good for all this to be worth putting up with.
The Diablo games are simplified top-down RPGs: you click on a monster,  and your guy hits him with a satisfying thwunk. If you’d asked me what  made the repetition compulsive beyond that, I’d have said two things:  the agonisingly tough choices in which skills to pick each time you  level up, and the excitement of finding a fantastic rare item.
 In Diablo 3, both those things are gone.
 You  never make any permanent choices about your character. Each time you  level up, you get access to a new skill, and you fit these into an  increasing number of slots. Eventually you can have six equipped at a  time, and between fights you can put any of 20-odd skills in those  slots. Every level 30 Wizard has access to the same skills as every  other level 30 Wizard, the differences are just a question of what they  currently have equipped.
 It  takes a while for your range of possible skill combinations to get  interesting, particularly if you don’t realise there’s a hidden option  to remove some of the baffling restrictions on what you can combine. But  when it does, about two hours in, it gets really interesting.Every  level up brings a new skill or two, and every new skill can be the  foundation of dozens of different character builds. Experimenting with  new abilities, and strategising about how to combine them with the  others, is the game. A seemingly feeble skill sometimes spurs you  to try it with others you’ve shelved, and discover an entirely  different playstyle that works in its own way. And a powerful one  sometimes mixes with something you’ve been using for hours to create a  spectacular new tactic.As  the Wizard, I liked to stick with a set of area-effect spells that  freeze and shatter huge mobs. But once I got Disintegrate, a magic death  ray that cuts through whole ranks of enemies at once, I was able to  ditch some of the others to focus on survivability: teleportation,  invulnerability and reactive ice-armour to chill attackers. It’s  incredibly satisfying when a new tweak like that turns out to be  effective, and your playstyle ends up feeling like an invention.Part  of the reason for that, and a lot of the meat and complexity of this  system, is in the runes. Like skills, they unlock at predetermined  levels. But they offer an optional modification to a skill you already  have. I can tweak Disintegrate to fire from both hands at once, hitting a  wider path of targets, or channel it into one beam while smaller rays  zap anything that gets close to me while I fire. Both are magnificently  powerful in different situations, and I loved figuring out which one  gelled well with other skills.By  a certain point, the difference between your Wizard and mine isn’t your  Wizard, it’s you. The skill/rune combinations you’ve picked from the  billions of possibilities are an expression of something very personal  about the way you like to play, and that makes it easy to get attached.
 
 
 
 
  
http://www.youtube.com/watch?v=nJaK_RwvxCA
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