ew fixes in 722.3:
- Addressed an issue in ”Shipwreck Beach” where the mast on the wooden ship was occasionally missing depending on the player’s path.
- Fixed a gating issue in “Research Bunker” where the elevator would get stuck in an unintended state.
- Fixes for multiplayer connectivity
o An issue related to security certificates that stopped many users from connection to Square Enix servers was resolved.
o Improved messages when you are unable to connect with Square Enix servers.
- Improvements to voice-chat for multiplayer
o New Push-To-Talk feature, by default mapped to F1.
o New voice-chat volume option.
o Improved overall quality of voice-chat.
- Fixes for crashes on startup in specific situations when no audio output is available.
- Fixes for various reported crashes during both single-player and multi-player.
- Movies are showing up again when using SSAA.
- Cost of TressFX reduced, especially in combination with SSAA.
- TressFX memory usage reduced for AMD Eyefinity and NVIDIA Surround setups.
- TressFX simulation and graphical quality improvements.
- New Ultra-quality shadow mode for contact hardening shadows. This is not enabled by default in any quality profile, but can be enabled from the advanced settings.
- Improvements to fullscreen/windowed switching and multiple display handling.
- Various UI improvements.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build718.4, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.
We’ve been working closely with NVIDIA to address the issues experienced by some Tomb Raider players. In conjunction with this patch, NVIDIA will be releasing updated drivers that help to improve stability and performance of Tomb Raider on NVIDIA GeForce GPUs. We are continuing to work together to resolve any remaining outstanding issues. We recommend that GeForce users update to the latest GeForce 314.21 drivers (posting today) for the best experience in Tomb Raider.
We are planning further patches beyond this one to address various issues that have come out of consumer feedback since the release of the game.
http://up.4share.vn/f/6b59535d5b5e5f...ghanh.rar.file
http://www.fshare.vn/file/TKX8SA1H5T/
Tomb.Raider.Update.v1.0.732.1-P2P:
Description
iNSTALLATiON:
1) Download update
2) Extract update to MAIN game folder
3) Overwrite when prompted
4) Play!
New fixes in 732.1:
- Fixed an issue in ”Chasm Monastery” where the player cannot progress after fighting the Oni.
- New community requested graphics option ‘Screen Effects’ to disable camera-based full screen effects like water and blood drops.
- Fixed last campsite save not always updating when expected.
- Various small optimizations.
- Various minor UI fixes.
- Minor graphics fixes.
New fixes in 730.0:
• Upgraded the save slots from three to 99
• Introduced “Last Campsite Save”, which automatically saves your progress up to the last campsite you have visited
• Added stereoscopic 3D reticle
• Fixed issues with the discovery of the Unworthy campsite.
• Fixed a problem that occurred when traveling back to the Sacred Hall Basecamp after that story has been completed
• Fixed a playthrough stopper in Chasm Bridge
• Fixed a playthrough stopper that could occur when loading a saved game created in the Coastal Forest after upgrading the axe but before opening the gate
• The active selection in the main menu no longer changes due to the rotation of the menu itself
• Fixed Mouse and Aim Sensitivity slider settings getting rounded to coarser values on save
• Fixed a crash in multiplayer that could occur while migrating hosts
• Added functionality to activate and deactivate DLC multiplayer maps during matchmaking. Maps can also be manually activated and deactivated in the new ‘Match Making’ menu in the ‘Options’ menu.
• (DX11) Fixed a few self-shadowing artifacts in the beach
• (DX11) Various performance optimizations
• (DX11) Improved sunlight shadow quality
• (DX11) Lens flares now render correctly in stereoscopic 3D
• (DX11) Improved exclusive fullscreen <-> windowed transitions
• (DX11) Fixed occasional crash on startup related to stereoscopic detection
Link 4share
http://up.4share.vn/f/6a5852525a595b...ghanh.rar.file
Link fshare
http://www.fshare.vn/file/TR7MBRX53T/